1st Place, Hands-on Demo (audience vote)
BARD: Pre-Rendered LLM Dialogue
My solo capstone: a 2D action RPG in Godot 4 whose NPCs remember what you did. Each night a local LLM reads the day's game state and writes new dialogue for every named character, so the game itself stays fast, offline and deterministic.
- Moved LLM generation out of the real-time loop. The game only ever reads validated JSON, never waits on a model.
- Built a Python pipeline on Ollama and Gemma 4 with schema validation, repair calls and layered fallbacks.
- Translates raw telemetry into tiered natural language and labels every fact by how far the NPC should trust it.
Stack: Godot 4 / GDScript / Python / Ollama / Gemma 4 E4B





